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1.
Invent to Learn: Making, Tinkering, and Engineering in the Classroom by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Torrance, CA, Constructing Modern Knowledge Press, 2013
Online resources:
Availability: Items available for loan: CORE Education (1)Call number: 371.102 MAR.

2.
Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games by
Material type: Text Text; Format: print regular print ; Literary form: Not fiction ; Audience: Juvenile;
Publication details: New York: Dorling Kindersley, 2015
Availability: Items available for loan: CORE Education (1)Call number: 794.8152 WOO.
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3.
Textile Messages: Dispatches From the World of E-Textiles and Education by Series: New literacies and digital epistemologies ; v. 62.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: New York: Peter Lang, 2013
Availability: Items available for loan: CORE Education (1)Call number: 677 BUE.

4.
Your Starter Guide to Makerspaces by Series: Nerdy Teacher Presents
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: United States: Blend Education, 2016
Availability: Items available for loan: CORE Education (1)Call number: 745.5 PRO.
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5.
Worlds of Making: Best Practices for Establishing a Makerspace for your School. by Series: Corwin connected educators series
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Thousand Oaks, California: Corwin, a SAGE company, 2015Copyright date: 2015
Other title:
  • Best Practices for Establishing a Makerspace for your School
Availability: Not available: CORE Education: Issued (1).
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